Dates & places
Students price: 175 €
Professionals price: 300
No VAT is added.
Everybody is responsible for finding their own accommodation. Here are our partner hotels, after registration and payment you get secret code and can ask 10-30% cheaper deals.
How to registrate
The workshop intends to give the participants an overview of the different possibilities to create a 3D – live installation through the technique called “projection mapping”.
Projection Mapping uses everyday video projectors, but instead of projecting on a flat screen, light is mapped onto any surface, turning common objects of any 3D shape into interactive displays. It is a technical process, wrapping projected virtual content around a real-world object, much like a second skin of light.
Projection mapping can be used for advertising, live concerts, theater, gaming, computing, decoration and anything else you can think of.
The workshop will be a comprehensive introduction to the tools and methods to create these illusions, as well as an approach to ideas and concepts for such projects, based on an example created collectively during the classes.
This workshop serves as a comprehensive introduction to methods for creating projection mapping for beginners. It will cover various options of how to create content (both pre-produced and in realtime) and how to apply it on an object using various mapping methods. Furthermore the students will get a comprehensive insight on what kind of content works best, based on the nature of the individual, illuminated objects.
Using found and constructed materials participants will learn how to create an elaborate stage for projected content. We will create moving animation and video works that will be used to transform and augment the stage. Finally we will learn how to projection map motion works onto the stage and transform it into a magical display of moving light and sounds.
Students will learn how to make animation using Resolume Avenue/Arena, VDMX5, using built-in effects and plug-ins, create pre-made content and how to map the three-dimensional surface using Madmapper.
Every participant should bring a Laptop (Mac OSX or PC).
Knowledge of software for the creation of visual content (like adobe after effects, final cut, photoshop, illustrator, …) and/or basic programming skills are an advantage, but not a requirement.
Sabine De Schutter
Curator of TAVA2018 workshops
Ph: +49 151 26840328